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Aaron Winnenberg
Technical Artist

Building an open world cyberpunk city with a small team.
                
Challenge 01: Asset production speed.

                Setting technical standards to fit the tools I made.
                                Mesh scales.
                                Texture atlas and trim sheet divisions.
                                Artist feedback and assistance.
                Initial asset production.




Challenge 02: Developing tools to speed up world building with a small team.

                Procedural city construction scripts.



Challenge 03: Artist's vehicle implementation with minimal team effort.

                Setting up vehicle rig and base mechanics to fit any model our artist decided to bring in to                    engine.


               
Challenge 04: Managing down time as a technical artist.

                Modeled assets.
                Managed world lighting and look development.
                Assisted in base game mechanic development.
                Assisted in UI development.