Aaron Winnenberg
Technical Artist
Building an open world cyberpunk city with a small team.
Challenge 01: Asset production speed.
Setting technical standards to fit the tools I made.
Mesh scales.
Texture atlas and trim sheet divisions.
Artist feedback and assistance.
Initial asset production.
Challenge 02: Developing tools to speed up world building with a small team.
Procedural city construction scripts.
Challenge 03: Artist's vehicle implementation with minimal team effort.
Setting up vehicle
rig and base mechanics to fit any model our artist decided to bring in to engine.
Challenge 04: Managing down time as a technical artist.
Modeled assets.
Managed world
lighting and look development.
Assisted in base
game mechanic development.
Assisted in UI
development.



























