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Aaron Winnenberg
Technical Artist

Building an open world cyberpunk city with a small team.
                
Challenge 01: Asset production speed.

                Setting technical standards to fit the tools I made.
                                Mesh scales.
                                Texture atlas and trim sheet divisions.
                                Artist feedback and assistance.
                Initial asset production.




Challenge 02: Developing tools to speed up world building with a small team.

                Procedural city construction scripts.



Challenge 03: Artist's vehicle implementation with minimal team effort.

                Setting up vehicle rig and base mechanics to fit any model our artist decided to bring in to                    engine.


               
Challenge 04: Managing down time as a technical artist.

                Modeled assets.
                Managed world lighting and look development.
                Assisted in base game mechanic development.
                Assisted in UI development.




5:26>>16

Newer and older paintings I've done in preparation for my show next month at Lighthouse Coffee in Fremont.





1^4&&2016

Working on pieces for a show in June...


12}21}2015

This just in!
I'm out of school for three weeks!





11>1>15

Showing this month at Irwin's Bakery in Wallingford!
Come say hi anytime. I work there.

10{6}2015

Hey! Wow! It's been a while since I've posted here.
Too much work to work on to get any work done.
One of my teachers, Dave Danioth, gave me the idea to start drawing on gray paper. Here's some doodles I've come up with so far.
(Yes, I know that ellipse is horrid)
Got a couple more traditional art classes this quarter so I may post anything interesting that stems from that. Other than that keep an eye out for some 3D work in the future. I've got a lot of projects in the works.